As in 2023, this year promises to be busy with video game releases. Titles awaited for years will finally see the light of day. This is the case of Skull and Bones, the pirate game developed by Ubisoft whose release date is scheduled for February 16. Players were able to get their hands on it sooner thanks to theopen beta which took place from February 8 to 11 inclusive. It was an opportunity for potential customers to test the game for free before forming a final opinion.
If the operation generally went very well, the boss of Ubisoft took the opportunity to speak about the economic model of the title and its intentions. Yves Guillemot, CEO of the company, says that the price of Skull and Bones is entirely justified. It actually reflects criticism from users, but also from investors, who think that the gaming system would have had everything to gain from going free-to-play. Instead, its classic editions are priced at €59.99 for digital and €79.99 for physical. The Premium edition costs €89.99.
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It is during a conference call that the boss gives his opinion on the future of Skull and Bones. He explains to investors that “It’s a really big game, and we think people will really see how big and comprehensive this game is. It’s a truly complete game, triple…quadruple-Awhich will keep its promises in the long term.”
By complete, he obviously means the possibility of having naval battles with his friends, against players from around the world, but also the customization of ships, pirates or even the epic quests which will form the story of the title. Given the number of years it took to develop it, it is intended to last over time, so it is placed in the category of service games. It will benefit from regular content updates, but also from micro transactions allowing additional income to be generated from the initial sale of the game.
Ubisoft is well known for this hybrid economic model, bringing the methods of free-to-play games into AAAs that are already quite expensive to purchase. This has always been a big disadvantage for players. Here more than with any Assassin’s Creedthe structure of Skull and Bones lends itself even less to such a high base price when so much effort is put into reaping long-term revenue.
It remains to be seen what the players think.
For the moment, Metacritic has not opened its rating since the game has not been released, so we can only rely on the feedback from players on the networks to take the temperature. As with every release from the studio, reviews are mixed. Some criticize the game for being too repetitive while others complain about the “dated” graphics (more or less the same criticisms as for the Starfield of Bethesda). We will have to wait a few more days to find out for sure.
Pre-order Skull and Bones
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